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<!--Generated by Squarespace Site Server v5.8.4 (http://www.squarespace.com/) on Sat, 05 Dec 2009 22:20:33 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>What is design? (x)</title><subtitle>What is design? (x)</subtitle><id>http://patrickdunn.squarespace.com/what-is-design-x/</id><link rel="alternate" type="application/xhtml+xml" href="http://patrickdunn.squarespace.com/what-is-design-x/"/><link rel="self" type="application/atom+xml" href="http://patrickdunn.squarespace.com/what-is-design-x/atom.xml"/><updated>2005-12-03T14:58:06Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.8.4 (http://www.squarespace.com/)">Squarespace</generator><entry><title>What is design?</title><id>http://patrickdunn.squarespace.com/what-is-design-x/2005/12/3/what-is-design.html</id><link rel="alternate" type="text/html" href="http://patrickdunn.squarespace.com/what-is-design-x/2005/12/3/what-is-design.html"/><author><name>Patrick Dunn</name></author><published>2005-12-03T14:30:33Z</published><updated>2005-12-03T14:30:33Z</updated><content type="html" xml:lang="en-GB"><![CDATA[<p><br /> A big part of the problem that learning designers face is that many don't appear to really understand what design is. Nor do their non-designer employers, and nor to many sponsoring organisations or clients. Don Morrison asks a very pertinent question when he asks <a href="http://www.morrisonco.com/downloads/What%20Do%20Instructional%20Desginers%20Design%2001.zip" target="new">&quot;What do instructional designers design?&quot;</a><br />   </p> <p>This is such an important issues for this site - defining what design is - that I've been struggling with it for some time; so it's not finished. As a placeholder, here are some fairly randomly chosen definitions of design that I think illustrate quite how difficult it is to define design, in any area, leaving aside an immature, rapidly changing area such as learning design.</p> <p><strong>If you would like to contribute to this article, <a href="mailto:patrick@networked-learning.com">get in touch.</a>, post a comment or <a href="http://patrickdunn.squarespace.com/upload/">upload something here</a>.</strong><br />  </p>    <p> I like the definitions of design mentioned in <a href="http://www.wbsi.org/farson/com_mgtbydesignr.htm.">this article</a>. They include: </p>   <p>&quot;The flow of events to produce a desired effect&quot;</p> <p> &quot;Design moves things from an existing condition to a preferred one&quot; </p>   <p> &quot;Design is the creation of form&quot;</p>   <p>In &quot;Serious Creativity&quot;, while criticising simplistic, step by step approaches to design, Edward de Bono makes the comment that &ldquo;unfortunately, design is not just the putting together of elements in a sort of additive way&rdquo;. <br />   </p>    <p> In <a href="http://www.lboro.ac.uk/departments/cd/docs_dandt/idater/database/Norman00.html">this paper</a>, Janis Norman says that &quot;design thinking is an inventive process, through which problems are identified, solutions proposed and produced, and the results evaluated&quot;. My experience is that very few designers of learning resources think in terms of solving the right problems. They think the problems they face are all about converting content or &quot;delivering&quot; knowledge; actually what they do is all about changing the learner and solving <em>their</em> performance problems.<br />  </p> <p>In <a target="new" href="http://www.ittheory.com/sitid.htm">this paper, on Situated Instructional Design</a>, the author says: &ldquo;Consider what it means to design something (e.g., to fashion something from a well-developed plan). Instructional Design shares with all design activities the challenge of creating something that accomplishes a given purpose within the constraints and parameters of the situation.&quot;</p> <p>&nbsp;</p> <p>&nbsp;</p>]]></content></entry></feed>