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Represent the learner's state

As learners work through a designed learning experience, their "state" changes. One minute they may feel engaged, then challenged, then threatened, then encouraged. It's like the ebb and flow of any story.

A learning designer must take into account the changing state of the learner.

Here's a basic representation of a simple tool designed to help. All it does is map out a number of variables over a time period - in this case media richness, interactivity, and learning challenge - and colour code them. You can do this on a spreadsheet, a piece of paper or whatever. It might look really simple, but you'd be amazed how many learning designers I've seen use something like this and fundamentally change the quality of what they produce.

pace tool small.jpg

 

Posted on Saturday, December 3, 2005 at 10:41PM by Registered CommenterPatrick Dunn | Comments2 Comments

Reader Comments (2)

If you use a tool like this, what does it tell you. Is it good to have lots of red cells? Can you have too many or not enough? Do they need to be equally dispersed or should they be in peaks and troughs? Should they all be of one type, e.g. interaction or should they be varied? Does this all depend on the characteristics of the learner? Does it depend on the learning outcomes? Does it depend on whether you have a rich media capability?
August 17, 2007 | Unregistered CommenterClive Shepherd
What does it tell me? Nothing definitive. It's just another form of representation, like the map of an area. The map only gives me answers if I know what my questions are. If I want a hilly route, it'll help me find it...or a quick one...If my experience suggests that it isn't a great idea to bomb the learner with endless rich media sequences, this might help map that out.

What I've found is that learning designers sometimes have problems pulling themselves up above the detail of what they're doing, and see the overall shape and flow.
August 28, 2007 | Registered CommenterPatrick Dunn

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