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Knowledge and learning design

This is another unfinished, placeholder entry - apologies...

What it will be about is the relationship between how people define knowledge, and what they think learning design is.

The basic argument is this: if you believe knowledge is something that is delivered, your priority is to design the best delivery mechanism. You try to articulate the knowledge as best you can, usually in words, structure it out, then communicate it to learners. It's likely that you'll try to establish in some detail what the "content" is very early on in the process, as it's the content that drives much of the project management, resourcing, and so on. This will result in an engineering approach, in which requirements are as tightly defined as possible, and are not expected to change.

If you believe that knowledge is created by learners, your priority is to establish environments in which this will most effectively occur. You become a "learning environment designer". You think about what kind of experience you're trying to create for the learner. It can be quite difficult to do this using words, so you're more likely to sketch or model the solution, rather than express it as text. Most important of all, you're less likely to assume you can define all the requirements up front - because learners are just so damned unpredictable in how they create knowledge - and therefore take a more iterative, exploratory, design approach.

To summarise: content/words/engineering contrasts with experience/sketches/design.

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Posted on Saturday, December 3, 2005 at 03:00PM by Registered CommenterPatrick Dunn | Comments1 Comment

Reader Comments (1)

How true this is.. I have been searching for new approaches that will take me away from traditional instructional design and enable new designs that involve learners. To think of learning as an inclusive process requires moving away from 'engineering' and allowing the content to engage with the learner, in a manner he choses, rather than being driven by the ID. If this has to happen within a pre-defined set of learning objectives (as is always the case) the learning design has to provide more questions than answers; more options than solutions; more possibilities than exacitudes. Only when the ID steps back and lets the learners take the content in the direction they choose, will we know the effective learning designs that actually work. The skill then is to veer the learning process towards the learning objectives, without imposing a pre-defined design on it. What are the learning design experiments that have worked and what are the lessons?
March 1, 2007 | Unregistered CommenterUma Shashikant

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