<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace Site Server v5.8.4 (http://www.squarespace.com/) on Sat, 05 Dec 2009 22:40:35 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>Defence kit part 3</title><link>http://patrickdunn.squarespace.com/defence-kit-part-3/</link><description></description><lastBuildDate>Sat, 22 Oct 2005 21:02:52 +0000</lastBuildDate><copyright></copyright><language>en-GB</language><generator>Squarespace Site Server v5.8.4 (http://www.squarespace.com/)</generator><item><title>Part 3: When do you need creativity?</title><dc:creator>Patrick Dunn</dc:creator><pubDate>Sat, 22 Oct 2005 20:37:26 +0000</pubDate><link>http://patrickdunn.squarespace.com/defence-kit-part-3/2005/10/22/part-3-when-do-you-need-creativity.html</link><guid isPermaLink="false">37576:353101:284242</guid><description><![CDATA[<p><strong> Creative activities vary through the process </strong></p> <p> Different phases of a design process require different levels and types of creativity. So researchers have created labels for the different roles required through the process. Roger von Oech, for example, says that in a typical creative process needs these roles: </p>  <ol>   <li> Explorer &ndash; identifying and understanding the problem; teasing out the real issues </li>   <li> Artist &ndash; spinning out ideas to solve the problem </li>   <li> Judge &ndash; evaluating solutions </li>   <li> Warrior &ndash; fighting for the implementation of solutions </li> </ol>     <p> The diagram below illustrates some the creative activities that take place during a typical learning design and development process.</p><p><span class="full-image-float-none"><img src="http://patrickdunn.squarespace.com/storage/Whencreative diagram.gif" alt="Whencreative diagram.gif" /></span>&nbsp;</p>  <p> The diagram makes the point that creative thinking is required throughout the process &ndash; a point that many clients (and not a few project managers) fail to realise. </p> <p><span class="full-image-float-right"><img src="http://patrickdunn.squarespace.com/storage/Cr kit 3.gif" alt="Cr kit 3.gif" /></span> It&rsquo;s worth using a diagram or explanation like this one to talk through where in the learning design process particular creative activities occur. It can help clear up a number of common misunderstandings, such as: </p>   <ul>   <li>underestimating the importance of creative thought at the analysis (&ldquo;Understanding&rdquo;) and strategy (&ldquo;Design concept&rdquo;) stages; </li>   <li>assuming that a creative approach to visual components &ndash; interface and graphics &ndash; can make up for having been uncreative about how to find out what learners need, or having produced a mundane learning strategy</li>   <li>assuming that only specific individuals &ndash; usually the graphic designers &ndash; have significant creative input into the process</li> </ul><p> <a href="http://patrickdunn.squarespace.com/defence-kit-/">&lt;&lt; Part 2: Why do you need creativity?</a>&nbsp;&nbsp;&nbsp; <a href="http://patrickdunn.squarespace.com/defence-kit-section-4/">&gt;&gt; Part 4: The seven deadly sins</a></p><p>&nbsp;</p><a href="http://patrickdunn.squarespace.com/defence-kit-section-4/"></a>]]></description><wfw:commentRss>http://patrickdunn.squarespace.com/defence-kit-part-3/rss-comments-entry-284242.xml</wfw:commentRss></item></channel></rss>