Part 3: When do you need creativity?

Creative activities vary through the process

Different phases of a design process require different levels and types of creativity. So researchers have created labels for the different roles required through the process. Roger von Oech, for example, says that in a typical creative process needs these roles:

  1. Explorer – identifying and understanding the problem; teasing out the real issues
  2. Artist – spinning out ideas to solve the problem
  3. Judge – evaluating solutions
  4. Warrior – fighting for the implementation of solutions

The diagram below illustrates some the creative activities that take place during a typical learning design and development process.

Whencreative diagram.gif 

The diagram makes the point that creative thinking is required throughout the process – a point that many clients (and not a few project managers) fail to realise.

Cr kit 3.gif It’s worth using a diagram or explanation like this one to talk through where in the learning design process particular creative activities occur. It can help clear up a number of common misunderstandings, such as:

  • underestimating the importance of creative thought at the analysis (“Understanding”) and strategy (“Design concept”) stages;
  • assuming that a creative approach to visual components – interface and graphics – can make up for having been uncreative about how to find out what learners need, or having produced a mundane learning strategy
  • assuming that only specific individuals – usually the graphic designers – have significant creative input into the process

<< Part 2: Why do you need creativity?    >> Part 4: The seven deadly sins

 

Posted on Saturday, October 22, 2005 at 09:37PM by Registered CommenterPatrick Dunn | CommentsPost a Comment